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Subiect: CfG Cs Ultramania  
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Mesajde xXxAdyxXx ;x » Joi Mai 12, 2011 8:07 pm

Membru
Status: Neconectat
Membru din: Sâm Feb 05, 2011 11:53 am
Mesaje: 263
Localitate: Bucuresti
Detinator: Nu
Cunostinte CS: Bune
Status: JOIN US
Jucator: cs,gg,medias,dr
SteamID: Nam :P
CFG facut de mne !
http://www.girlshare.ro/2164460.1
Sper sa va placa !

Imagine


Imagine
Imagine
ComunitateaImagineE viata ta !
GO GO GO GOImagine


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Mesajde ihateYOU » Joi Mai 12, 2011 9:15 pm

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Status: Neconectat
Membru din: Lun Mai 09, 2011 5:11 pm
Mesaje: 14
Localitate: BucureÅŸti
Detinator: Da
Cunostinte CS: Excelente
Jucator: GG.UltraMania.Ro
Niste detalii, ceva ? :-?


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Mesajde xXxAdyxXx ;x » Vin Mai 13, 2011 5:42 am

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Status: Neconectat
Membru din: Sâm Feb 05, 2011 11:53 am
Mesaje: 263
Localitate: Bucuresti
Detinator: Nu
Cunostinte CS: Bune
Status: JOIN US
Jucator: cs,gg,medias,dr
SteamID: Nam :P
Uitativa voi :P.Va zic ca e foarte util si de cand lam folosit numa headshot dau
E foarte bun cfg si vil recomand adica e facut de mne mio loat cv sal fac....
Lam mai avut postat pe unele site-uri :D

Imagine


Imagine
Imagine
ComunitateaImagineE viata ta !
GO GO GO GOImagine


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Mesajde sMo0ky » Joi Dec 22, 2011 10:44 am

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Status: Neconectat
Membru din: Joi Dec 22, 2011 10:39 am
Mesaje: 10
Detinator: Nu
Cunostinte CS: Bunicele
Harta Preferata: deathrun_bhopz_v2
Dane niste detalii!!!


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Mesajde Synthesis » Dum Ian 29, 2012 11:24 pm

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Status: Neconectat
Membru din: Dum Ian 29, 2012 11:19 pm
Mesaje: 10
Detinator: Nu
Cunostinte CS: expert
Harta Preferata: deathrun_latexx
Bun gg


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Mesajde vrajitoru » Sâm Mar 10, 2012 9:06 pm

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Membru din: Sâm Mar 10, 2012 9:02 pm
Mesaje: 10
Detinator: Nu
Cunostinte CS: Bune
Harta Preferata: de_dust2
Ceva detali.............


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Mesajde AirRivals » Sâm Mar 10, 2012 9:35 pm

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Status: Neconectat
Membru din: Sâm Mar 10, 2012 5:50 pm
Mesaje: 15
Detinator: Nu
Cunostinte CS: Excelente
Status: Player
Jucator: Eddy
Harta Preferata: deathrun_arctic
Asta e cfgul lui si ce va mai trebuie detalii?Vi l-am postat ca sa nu mai cereti atatea detalii.

// CFG facut de mOnO.

// Aliasurile generale
//------------------------------------------------------------------------------------------------------
//

//`````Bunny-Hop`````\\

alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk . !;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run . !;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space" "+bhop"
bind "i" "messagemode amx_chat"

alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop

alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"

alias "w1" "wait"
alias "w2" "wait;wait"
alias "w3" "wait;wait;wait"
alias "w4" "wait;wait;wait;wait"
alias "w5" "wait;wait;wait;wait;wait"
alias "w6" "wait;wait;wait;wait;wait;wait"
alias "w7" "wait;wait;wait;wait;wait;wait;wait"
alias "w8" "wait;wait;wait;wait;wait;wait;wait;wait"
alias "w9" "wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias "w0" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"

alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

// Aliasuri echipament
//------------------------------------------------------------------------------------------------------
//

alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"

alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"

alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"

alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"

alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash; mclr"
alias -ctbuy "slot10; wait; wait; slot10"

alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"

//Aliasuri speciale arme :X
//------------------------------------------------------------------------------------------------------
//
bind "f1" "ak47;primammo;deagle;#>>||<<#"
bind "f2" "m4a1;usp;primammo;secammo;defuser #>>| Armor \ Hand Grenade \ Flash \ Defuse |<<#"
bind "f3" "say #>>Va SaLuTa mOnO. Cu TaLEnTu SaU#>> "

// Stop echo
alias stopecho "room_delay 0; room_feedback 0; room_left 0; room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"

// Knife distruction:P
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

// Zoom la Awp

alias +Quick "+attack2;wait;wait;wait;+attack"
alias -Quick "-attack2;wait;wait;-attack2;wait;wait;-attack;lastinv;wait;wait;slot1;wait;-attack2"

bind key "MOUSE2" +Quick

alias "+nozoom" "+attack2; wait; wait; wait; wait; wait; wait; wait; +attack"
alias "-nozoom" "-attack; -attack2"
bind "MOUSE3" "+nozoom"

// Duck jump
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
bind mwheeldown +duck
// Radar Viewer
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

// Scor+timeleft
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"

//Cumperi awp si cand e restrictionat:P
alias "konbuy" "buy; menuselect 4; menuselect 6; menuselect 6"
bind "PAGEDOWN" "konbuy"

// Bum bum si iar bum:))
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"
bind "F9" +buythro

// Reload Stop
alias stop_reload "weapon_knife;wait;lastinv;wait"
/ Silent Duck-Running Script
// By timmeh, Q-bA11
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "alt" "+duck_run.fP3"


// Aliasuri arme
//------------------------------------------------------------------------------------------------------------------------------
//

alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"

alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"

alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"

alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"

alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"

alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"

alias +MP5 "mp5"
alias -MP5 "slot10; wait; wait; slot10"
alias +MP5X "mp5; arm; ammo1"
alias -MP5X "slot10; wait; wait; slot10"
alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;"
alias -MP5X2 "slot10; wait; wait; slot10"

// Start
//------------------------------------------------------------------------------------------------------------------------------
//
clear
unbindall

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

// Setari
scr_conspeed 4000
m_yaw 0.022
m_filter 1
m_side 0.8
m_pitch 0.022
m_foreward 1
m_filter 1
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"

mp_decals "5.000000"
hud_fastswitch "1"
hud_centerid "1"
hud_capturemouse "1"
hud_draw "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"
max_smokepuffs "2"
max_shells "-1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
fps_max "101"
fps_modem "0.0"
con_color "255 255 255"
zoom_sensitivity_ratio "1.2"
fastsprites "0"
crosshair "1"
brightness "6"
gamma "6"
viewsize "120"
sv_aim "0"
developer "0"

//GFX
r_mmx "1"
r_bmodelhighfrac "3.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "1"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "1"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex "0"
gl_keeptjunctions "0"
gl_playermip "1000"
gl_round_down "6"
gl_wateramp "0"
gl_ztrick "1"
gl_alphamin "0.25"
r_bmodelhighfrac "5"

// Sunet
hisound "2"
loadas8bit "0"
bgmvolume "0"
MP3Volume "0.8"
s_reverb "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
suitvolume ".25"
_snd_mixahead ".1"

// Network
rate "9999"
cl_rate "9999"
ex_interp "0.05"
cl_timeout "35"
net_graph "3"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"

// Client
cl_backspeed "6000"
cl_bob "0"
cl_bobcycle "0.8"
cl_latency "-90.0"
cl_forwardspeed "6000"
cl_sidespeed "6000"
cl_gaitestimation "1"
cl_observercrosshair "1"
cl_radartype "1"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing ".05"
cl_crosshair_size "small"
cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "40"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_timeout "30"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "0"
cl_shadows "0"
cl_weather "0"
cl_pitchspeed "5"

// Binduri
//------------------------------------------------------------------------------------------------------------------------------
//

bind "MWHEELUP" stop_reload
bind "CTRL" "+duck"
bind "=" "say /rank `u lu` DoP"
bind "TAB" "+statusrpt"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" +attack2;stopecho"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "a" "+moveleft;stopecho"
bind "b" "buy"
bind "z" "radio1"
bind "x" "+punelaser"
bind "c" "+scoatelaser"
bind "d" "+moveright;stopecho"
bind "e" "+use"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "f" "impulse 101"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "l" "say nextmap"
bind "n" "NIGHTVISION"
bind "o" "buyequip"
bind "q" "lastinv"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "r" "+reload"
bind "s" "+back;stopecho"
bind "t" "impulse 201"
bind "w" "+forward;stopecho"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "hands"
bind "MOUSE1" "+attack;stopecho;adjust_crosshair"
bind "SPACE" "+cjump;stopecho"
bind "ALT" "stop_reload"
bind "F9" "say Vil pReZiNT In Exclusivitate Si pentru Ca mEriTi"
bind "F10" "say pe MaReLE kIng IN fRaAGuRI mOnO."
+mlook
//+jlook


topcolor "0"
bottomcolor "0"
sensitivity "5"
joystick "0.000000"
fastsprites "0.000000"
lookstrafe "0.000000"
lookspring "0.000000"

// Arme:
bind "f1" "ak47;primammo;deagle;secammo;hegren;;hegren; #>>| Armor \ <<#"
bind "f2" "m4a1;deagle;vesthelm;primammo;secammo;hegren;;hegren;;defuser #>>| Armor \ Hand Grenade \ Defuse |<<#"



// Echipament
bind "F3" "vesthelm; vest"
bind "f4" "defuser"

// Sfarsit
//------------------------------------------------------------------------------------------------------------------------------
//

adjust_cosshair
adjust_cosshair
adjust_cosshair

Clear

echo Cfg SoseStE .....
echo Se IncARcA tOAAtE rEsUrSeLe....
echo CFG INCARCAT! DISTRACTIE PLAGUTA!

bind mwheeldown +duck


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